http://en.wikipedia.org/wiki/DIN_1451 is what I want to base the HUD off of. No Scaleform, no crazy floating widgets, just something clean that doesn't get in your way. Almost vectorized (well, it probably will be vectorized in actuality). I was messing around with the generic layer-fu that you pick up doing game textures and this just popped out:
I know it looks like your generic hipster album from 2010 or so, but I haven't seen any game logo that looks like this. I tried adding the various sundries that modern day gaming logos tend to go for, but everything else made it garish. So, I'm going with it. It's the rug that really ties the room together, if you will. I'm also planning some other ones (classic photos with just the overlay) so I can have a World War 2 desolation flip book of sorts.
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